WOS
Canyon Clash PlannerVerified data
Three alliances, one hour, 94 buildings in the Lost Canyon. Split the map between your teams before the battle, see what each team earns a minute and over the hour, and send the plan to your alliance as a link.
Your territory

Matchmaking decides which third you spawn in; the other two read as enemy ground.

The Lost Canyon
Pick a team, then tap buildings to give them to it — tap again to take one back. With no team picked, tapping a building shows its details.

Preparations run for the first 3 minutes; buildings pay from when they are taken until the end of the hour.

Stormrage · yoursFlameguardIceguard
Frozen CitadelFortressBastionCluster of RuinsRuinsStronghold / AirportFilled = held by that team's colour
Teams
Teams are your own groups — run as many as you like and send any of them anywhere. Mark the phases each one is deployed in; names are optional and feed the roster check and chat summary.
Coverage & projection
Points if every building is taken as soon as it opens (or its team deploys) and held to the end. Real battles trade ground, so read it as the plan's ceiling.
Projected points
0
0% of the whole canyon
Whole canyon
1,505,840
every building from when it opens, Citadel bonus included
Buildings assigned
0 / 94
28,320 points a minute on the board
Per minute in this view
0
whole hour
TeamPhasesHomeEnemyPer minProjected
Team 1P1 P2 P30000
Team 2P1 P2 P30000
Team 3P1 P2 P30000
Team 4P1 P2 P30000
Frozen Citadel: 0/1Fortress: 0/3Bastion: 0/3Cluster of Ruins: 0/13Ruins: 0/29Stronghold / Airport: 0/45
  • No Fortress is assigned — at 1,800 a minute from 20:00 they are the richest buildings you can take off an enemy.
  • Nobody is assigned to the Frozen Citadel — holding it at the end is worth 50,000 points on top of its income.
  • Your Bastion (S1) has no team — it is where defeated squads revive.
Buildings & rules
BuildingPer minuteOpensStormrageFlameguardIceguard
Frozen Citadel1,80040:00———
Fortress1,80020:00111
Bastion1,8003:00111
Cluster of Ruins6003:00553
Ruins1803:009911
Stronghold / Airport603:00151515
  • The hour runs in four stages: Preparations (0–3 min), Seize & Conquer (3–20), Fortress Occupation (20–40) and Citadel Onslaught (40–60).
  • You can only deploy to a building next to one your alliance already holds — plan routes, not just targets, and keep the link back to your territory.
  • Each chief brings 3 squads; a legion fields 30 combatants and 10 substitutes. Defeated squads revive at a Bastion.
  • Deploying, advancing, retreating, conscripting and instant revives all cost fuel, which refills over time; a Guardian appointed on a building raises your fuel rate. With five friendly squads queued at a building you can advance or retreat from it.
  • Leaving the battlefield locks you out for 12 minutes.
  • The alliance holding the Frozen Citadel at the final tally takes a large bonus — reported by players as 50,000 points, enough to overturn a close match.

Building codes and types follow the in-game Lost Canyon map, where every building shows its points per minute. If your map shows a different value, tell us on the contact page.