Foundry Battle PlannerVerified data
Two alliances, one hour, eleven objectives. Give each of your legion's teams a target for every phase, see the Arsenal Points the plan earns if you hold what you take, and send the plan to your alliance as a link.
Battlefield
Who goes where in each phase. Tap an objective on the map to send teams there, or set targets in the team cards below.
Prototype Sites, Repair Facilities, Boiler Room and Transit Station open. Covered: 0 of 8 open objectives.
Workshop · NWWorkshop · NEWorkshop · SWWorkshop · SEArsenal Supplies
Imperial FoundryPrototype SiteRepair FacilityOutpostSafe zones
Tap an objective to send teams there in this phase.
Imperial Foundry
Imperial Foundry · +9,000 · 1,800/min
Not open yet
Prototype Site I
Prototype Site · +6,000 · 1,200/min
Unassigned
Prototype Site II
Prototype Site · +6,000 · 1,200/min
Unassigned
Repair Facility I
Repair Facility · +3,000 · 600/min
Unassigned
Repair Facility II
Repair Facility · +3,000 · 600/min
Unassigned
Repair Facility III
Repair Facility · +3,000 · 600/min
Unassigned
Repair Facility IV
Repair Facility · +3,000 · 600/min
Unassigned
Boiler Room
Outpost · +1,200 · 240/min
Your alliance captures buildings faster (control time 2 min → 1 min).
Unassigned
Transit Station
Outpost · +1,200 · 240/min
Teleport cooldown −50% for your alliance.
Unassigned
Munitions Warehouse
Outpost · +1,200 · 240/min
+15% troop damage and −15% damage taken.
Not open yet
Mercenary Camp
Outpost · +1,200 · 240/min
Send up to 4 mercenary strike squads at enemy buildings.
Not open yet
Teams
A captain who coordinates the team, its rally leads, the joiners who fill the rallies, and the objectives to take in each phase (one or several). Names are optional — they feed the roster check, the chat summary and the messages below.
Phase 1 targets
Phase 2 targets
Phase 3 targets
Phase 1 targets
Phase 2 targets
Phase 3 targets
Phase 1 targets
Phase 2 targets
Phase 3 targets
Phase 1 targets
Phase 2 targets
Phase 3 targets
Matchmaking roster
Every player in the plan with their team, strongest Arsenal power first — the order of the in-game combatants list. Foundry matchmaking counts the top 20, Join and Substitute alike.
No Arsenal power entered yet. Import the combatants list, or type players as “Name (power)” in a team.
Messages for players
One ready-to-paste message per team — copy it into alliance chat or a DM.
Team 1
Team 1
Team 2
Team 2
Team 3
Team 3
Team 4
Team 4
Battle results
After the battle, the game mails a “Personal Arsenal Points” ranking. Import it to see who didn't play (0 points), who left early (under 100,000 points) and who on your teams is missing from the results.
Scroll the mail and take as many screenshots as you need; overlapping rows are counted once.
No battle saved yet.
Quick rules — copy & share
Ready-to-paste rule cards for alliance chat. You can edit a card for this visit; paid plans keep your edits for next time.
Basic rules
⚒️ FOUNDRY BATTLE RULES ━━━━━━━━━━━━━━━━ ⏰ Duration: 60 minutes total 📊 Phases (min): 0–15 · 15–30 · 30–60 👥 Legion: 30 members + 10 subs (subs enter after 3 min) 🏠 Required: Furnace Level 16+ ⚔️ Control time: ~2 min per building (1 min with the Boiler Room) 💚 No troop deaths — everyone is healed after the event!
Point values
📊 POINT VALUES (First / Per Min) ━━━━━━━━━━━━━━━━ 🏭 Imperial Foundry: 9,000 / 1,800 🔬 Prototype Sites (x2): 6,000 / 1,200 🔧 Repair Facilities (x4): 3,000 / 600 🔥 Boiler Room: 1,200 / 240 🚊 Transit Station: 1,200 / 240 💣 Munitions Warehouse: 1,200 / 240 ⚔️ Mercenary Camp: 1,200 / 240 🗡️ Kills (personal): 80 attacking / 40 defending per 10,000 power
Building buffs
⚡ BUILDING BUFFS ━━━━━━━━━━━━━━━━ 🔥 Boiler Room: Your alliance captures buildings faster (control time 2 min → 1 min). 🚊 Transit Station: Teleport cooldown −50% for your alliance. 💣 Munitions Warehouse: +15% troop damage and −15% damage taken. ⚔️ Mercenary Camp: Send up to 4 mercenary strike squads at enemy buildings.
Strategy tips
🎯 FOUNDRY STRATEGY ━━━━━━━━━━━━━━━━ • Bring 10+ Advanced Teleporters! • Phase 1: rush the Boiler Room + Prototype Sites • Phase 2: focus the Imperial Foundry (rallies) • Use your 2nd–5th marches to reinforce or capture nearby buildings • Reinforce teammates who are under attack! • Hold the Munitions Warehouse for the combat buff 🐾 PET BUFFS TO ACTIVATE: • March Capacity (more troops) • Attack / Lethality • Defense / Health • March Speed (faster repositioning) 💡 TIPS: • Leave the battlefield for 12 min = full heal • Point overflow: 50% alliance, 50% personal • Subs can enter after 3 minutes
Projection
Arsenal Points if every assignment is taken at the start of its phase and held to the end of the hour. Real battles trade buildings, so read it as the plan's ceiling.
Projected Arsenal Points
0
0% of a full sweep
Full sweep
457,200
every objective held from the moment it opens
Points / min by phase
0 · 0 · 0
max 5,280 · 7,560 · 7,560
Players named
0 / 30
+ up to 10 substitutes
- No team takes Prototype Site I in Phase 1 — it is worth 1,200 a minute from the first second.
- No team takes Prototype Site II in Phase 1 — it is worth 1,200 a minute from the first second.
- No team goes for the Imperial Foundry in Phase 2 — the richest objective on the map.
Objectives & rules
| Objective | First capture | Per minute | Opens |
|---|---|---|---|
| Imperial Foundry | 9,000 | 1,800 | 15:00 |
| Prototype Site I | 6,000 | 1,200 | 0:00 |
| Prototype Site II | 6,000 | 1,200 | 0:00 |
| Repair Facility I | 3,000 | 600 | 0:00 |
| Repair Facility II | 3,000 | 600 | 0:00 |
| Repair Facility III | 3,000 | 600 | 0:00 |
| Repair Facility IV | 3,000 | 600 | 0:00 |
| Boiler Room | 1,200 | 240 | 0:00 |
| Transit Station | 1,200 | 240 | 0:00 |
| Munitions Warehouse | 1,200 | 240 | 15:00 |
| Mercenary Camp | 1,200 | 240 | 15:00 |
- Each alliance can field up to two legions of 30 combatants and 10 substitutes; substitutes may enter after 3 minutes.
- Troops don't die in the Foundry — everyone is healed when the battle ends, so commit freely.
- Kills only score personally: 80 points per 10,000 power defeated attacking, 40 defending. Alliance points come from holding objectives.
- Take the Boiler Room early (faster captures) and the Transit Station (halved teleport cooldown) — both make every later swing cheaper.
- Weapon Workshops appear at random from 30:00; keep a flexible team free in Phase 3 instead of assigning it.

