March Formation Calculator
Split your troops across several marches at the ratio you want — for Bear Hunt rallies and Crazy Joe waves. Enter your march capacity without buffs, then switch the buffs on below.
Give each march its own cap; off, they all use the figure above.
Total capacity: 600,000 troops across 6 marches.
Your available troops
Total: 0 troops
Desired ratio
Community starting points — tune them to your heroes, gear and your alliance's call.
Marksmen deal by far the most damage; a thin infantry/lancer front keeps them alive. Developed accounts push toward 1/1/98.
✓ Ratio sums to 100%
Options
Every march gets the same composition. Off, marches are filled in order with the exact ratio and any shortfall lands on the last ones.
When a type runs short, top the empty capacity up with whatever troops remain (higher-ratio types first).
Distribution
Infantry
0
0% of 0 · sent ratio 0%
Lancer
0
0% of 0 · sent ratio 0%
Marksman
0
0% of 0 · sent ratio 0%
- Needs 60,000 Infantry — short 60,000 (0 available).
- Needs 60,000 Lancer — short 60,000 (0 available).
- Needs 480,000 Marksman — short 480,000 (0 available).
- 600,000 march slots unfilled — not enough troops.
- 6 marches are empty — send fewer marches or fill with other types.
| March | Infantry | Lancer | Marksman | Total |
|---|---|---|---|---|
| #1 | 0 | 0 | 0 | 0 / 100,000 |
| #2 | 0 | 0 | 0 | 0 / 100,000 |
| #3 | 0 | 0 | 0 | 0 / 100,000 |
| #4 | 0 | 0 | 0 | 0 / 100,000 |
| #5 | 0 | 0 | 0 | 0 / 100,000 |
| #6 | 0 | 0 | 0 | 0 / 100,000 |
| Total | 0 | 0 | 0 | 0 / 600,000 |
Capacity used0 / 600,000 (0%)
