Treasure Hunter Simulator
One Pickaxe per search. Pick a floor's Ultimate Treasure, find it to advance — guaranteed by the 14th search in a Common Chamber and the 22nd in a Supreme Chamber (every 5th floor, which pays double). Progress on a floor never resets until it is cleared.
Daily missions you clear16 Pickaxes a day → 80 over the 5 days left. Budget: 80.
Floor planner
Pickaxes from floor 1 to standing on your target. The per-floor distributions are convolved exactly, so the 90% figure is a true quantile. "Worst" is every floor running to its guarantee.
19 floors to clear (16 Common, 3 Supreme) · track pays back 30
Expected
262
net 232 · short 152
90% confidence
279
net 249 · short 169
Worst case
290
net 260 · short 180
Floor you should reach
Floor 7
on average, with your budget
Floor you cannot miss
Floor 6
even if every floor runs to its guarantee
Closing the 90% gap (169 Pickaxes)
| Pack | Packs | Pickaxes | Cost |
|---|---|---|---|
| Common ($4.99) | 5 | 80 | $24.95 |
| Uncommon ($9.99) | 4 | 112 | $39.96 |
| Total | 192 + 50 mission | $64.91 |
Cheapest basket within the store's daily limits (one of each tier a day, three of the top tier), cheapest per Pickaxe first.
Ultimate Treasure haul
What clearing floors 1–19 pays in your chosen Ultimate Treasure. The options rotate between runs, so pick a representative one or type your own amount per Common floor (Supreme pays double).
Total haul
528
Per Pickaxe, Common floor
1.85
≈12.95 searches a floor
Per Pickaxe, Supreme floor
2.64
≈18.21 searches a floor — ~1.4× better
Session simulator · Floor 1
Crush ice against the live weight ramp and hard pity, from floor 1. In a Common Chamber: next search 0.83% for the Ultimate Treasure, guaranteed in 14 more.
Floor
1
Search on floor
0
Pickaxes used
0
Floors cleared
0
Odds per search
The Ultimate Treasure is one weighted slot against a flat pool of 240 (community-captured ramp): weight 2, then 5 from the 7th search, 10 from the 13th, 20 from the 19th. The guarantees are the in-game rule, which is why they end most floors.
Common Chamber
| Search | Chance | Found by now |
|---|---|---|
| 1 | 0.83% | 0.8% |
| 2 | 0.83% | 1.6% |
| 3 | 0.83% | 2.5% |
| 4 | 0.83% | 3.3% |
| 5 | 0.83% | 4.1% |
| 6 | 0.83% | 4.9% |
| 7 | 2.04% | 6.8% |
| 8 | 2.04% | 8.7% |
| 9 | 2.04% | 10.6% |
| 10 | 2.04% | 12.4% |
| 11 | 2.04% | 14.2% |
| 12 | 2.04% | 15.9% |
| 13 | 4% | 19.3% |
| 14 (guaranteed) | 100% | 100% |
Supreme Chamber
| Search | Chance | Found by now |
|---|---|---|
| 1 | 0.83% | 0.8% |
| 2 | 0.83% | 1.6% |
| 3 | 0.83% | 2.5% |
| 4 | 0.83% | 3.3% |
| 5 | 0.83% | 4.1% |
| 6 | 0.83% | 4.9% |
| 7 | 2.04% | 6.8% |
| 8 | 2.04% | 8.7% |
| 9 | 2.04% | 10.6% |
| 10 | 2.04% | 12.4% |
| 11 | 2.04% | 14.2% |
| 12 | 2.04% | 15.9% |
| 13 | 4% | 19.3% |
| 14 | 4% | 22.5% |
| 15 | 4% | 25.6% |
| 16 | 4% | 28.6% |
| 17 | 4% | 31.5% |
| 18 | 4% | 34.2% |
| 19 | 7.69% | 39.3% |
| 20 | 7.69% | 43.9% |
| 21 | 7.69% | 48.2% |
| 22 (guaranteed) | 100% | 100% |
Pickaxe sources
| Pack | Pickaxes | Gems | Max / day | $ / Pickaxe |
|---|---|---|---|---|
| Common ($4.99) | 16 | 2,500 | 1 | $0.31 |
| Uncommon ($9.99) | 28 | 5,000 | 1 | $0.36 |
| Rare ($19.99) | 48 | 10,000 | 1 | $0.42 |
| Epic ($49.99) | 120 | 25,000 | 1 | $0.42 |
| Mythic ($99.99) | 240 | 50,000 | 3 | $0.42 |
- The reward track pays Pickaxes back as you clear floors — 190 in all across floors 5, 15, 25, 35, 45, 55, 65, 75, 85, 95 (representative; the track varies between runs).
- The cheapest pack is also the best value per Pickaxe, but it is capped at one a day — deeper targets have to buy up.
- Stop just after a Supreme floor: its Ultimate pays double for only ~1.4× the searches, and progress on an unfinished floor carries to the next run anyway.
